ASHLIGHT FRONTIER · ASTEROID FOUNDRY
SIMULATION FRAMEWORK · ASSET FACTORY · MODULAR GAMIFICATION
One launcher, multiple runtime branches. No field, fracture reserve, atlas hydration, or Gallery/Factory runtime is started before you choose what Foundry should do. Branch-specific shared resources hydrate only after selection; a simulated asteroid field exists only when a simulation branch explicitly requests one.

ASTEROID SIMULATION FRAMEWORK

QUICK START · SECTOR COMMAND

Choose the established single-origin field for an immediate known-good runtime, or enter Sector Command to author Field Cell manifests and generate the assigned Sector configuration.

ASTEROID ASSET FOUNDRY

PROJECT · GALLERY · JSON · AUTHOR

Enter the asset-authoring branch without generating a simulation field. Choose a new editable project, browse the protected Gallery, or later hydrate an Ashlight project/JSON.

MODULAR GAMIFICATION

FRAMEWORK CONSUMERS · RESERVED

Future playable branches consume the same field, asset and event contracts rather than forking the core Foundry.

COMMON: geometry · atlases · topology · provenance · GallerySIMULATION: ECS · batches · physics · fracture reserveFACTORY: project registry · authoring tools · native rendererMODE · LAUNCHER
ASHLIGHT ASTEROID FOUNDRY
BF9P11P2P3R1H16E85R2 · MINIMAP SONAR PING V1DIRECTOR ATLAS TEXTURES + BENNU RADAR LORUNTIME LAUNCHER
Physics: KINEMATIC · Director runtime: NONE
LEGACY FIELD CONFIGURATION · QUICK-START PRE-PATHThis banner belongs to the older single-origin configuration route. Sector Command Customise now bypasses it.
TOROIDAL WRAP · crossing a face re-enters the opposite face
Box = topological simulation volume, not a physical wall
R16E74: E73 hold assist retained · active thrust now cancels lateral/slip velocity and aligns travel vector to commanded ship direction
☉ SOL
α CEN A · 4.37 ly
α CEN B · 4.37 ly
PROXIMA · 4.25 ly
BARNARD · 5.96 ly
SIRIUS A · 8.60 ly
TAU CETI · 11.91 ly
EPS ERIDANI · 10.50 ly
ASHLIGHT // RUNTIME CONSOLEFIELD LIVE
Runtime console waiting for diagnostic events…
SENSOR ACQUISITION
STANDBY0 / 0
TARGETING SYSTEM / REGISTRY
ECHO 3.0 s
SENSOR READY · manual click targeting remains one contact at a time.
PING manual · minimap sonar pulse · 3 s fading echoes
NO FOCUS
Targeting reads the live registry. Click a body for one selective contact or run FIELD SWEEP for all contacts.
SENSOR MAP0 CONTACTS
SENSOR STANDBY · RUN SENSOR / PING
FPS0
frame ms0
scene entities0
visible bodies0
instance buckets0
batched instances0
render calls0
triangles0
GPU geometries0
GPU textures0
topology templates0
physics bodies0
sim step0
active contacts0
kinetic events0
provider pairs0
safety culls0
invalid-state culls0
camera recoveries0
chase cull releases0
chase wrap handoffs0
render faults0
fractures0
fragment bodies0
pooled debris0
retired parents0
material scans0
interior exposed0
mining candidates0
fracture reserve ready0
reserve queue0
reserve pool hits0
deferred pool misses0
WebGL resets0
FPS0.0
RENDER0PHYS0CAP0PROFILEAUTO